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ZOMBIE
ANT
EXPEIRENCE
AR  
PROCESS

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THE
DATA

I imported CSV data containing spore and ant movement paths based on Francesco Costanzo's mathematical models.

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MAP
THE
TRAJECTORIES

The data was translated into 3D paths, visualizing how spores spread and how infected ants move through the environment.

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BUILDING
3D
ASSETS

The mapped trajectories and paths became the foundation for an immersive 3D environment, designed to reveal the invisible behavior of the fungus.

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THE
AR
EXPERIENCE

The 3D experience was optimized for augmented reality, allowing visitors to explore the fungal network and ant pathways in physical space.

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BEYOND AR

The AR experience expanded into live performance, with custom animations visualizing the cordyceps life cycle. I filmed and edited the performances, bringing science, movement, animation, and storytelling together into a cohesive visual experience.

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