
ZOMBIE
ANT
EXPEIRENCE
AR
PROCESS



THE
DATA
I imported CSV data containing spore and ant movement paths based on Francesco Costanzo's mathematical models.


MAP
THE
TRAJECTORIES
The data was translated into 3D paths, visualizing how spores spread and how infected ants move through the environment.

BUILDING
3D
ASSETS
The mapped trajectories and paths became the foundation for an immersive 3D environment, designed to reveal the invisible behavior of the fungus.

THE
AR
EXPERIENCE
The 3D experience was optimized for augmented reality, allowing visitors to explore the fungal network and ant pathways in physical space.

BEYOND AR
The AR experience expanded into live performance, with custom animations visualizing the cordyceps life cycle. I filmed and edited the performances, bringing science, movement, animation, and storytelling together into a cohesive visual experience.